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Docs > PRODUCTS > Infinite World Engine

The NeuralAI Infinite World Engine is exactly what it says: an engine for creating infinite worlds. The World Engine is a culmination of all NeuralAI products split into multiple smaller features that integrates with the NeuralAI App. The purpose is to equip developers and end-users with the possibility of building a game or game world in lightning speed compared to traditional game development methods.

Think of the Infinite World Engine as a game, essentially powering and supplying all needed assets and frameworks to build games with unprecedented speed and quality.

Terrain Diffusion

Terrain Diffusion is the cornerstone of landscape generation within the Infinite World Engine. Using advanced AI-driven algorithms, it allows users to create detailed, natural terrains tailored to their preferences. The system is designed to be intuitive, enabling anyone to quickly generate and refine realistic environments that serve as the foundation for their worlds.

Key features of Terrain Diffusion include:

  • Customizable Parameters: Adjust strength, sampling steps, guidance scale, and seed variations to control the structure and complexity of your terrain.
  • Dynamic Landscape Generation: Generate natural features like mountains, valleys, cliffs, and plateaus with AI precision, ensuring realism and variety.
  • Quality and Detail Options: Toggle between base configurations for faster previews and enhanced modes for high-resolution terrain output.
  • Interactive Preview: Visualize and refine your terrain in real time with integrated lighting and angle adjustments to better assess the design.

This process forms the first step in the world-building workflow, providing a solid base that integrates with other tools like vegetation placement, water systems, and dynamic environmental settings. From there, users can expand their world into interactive landscapes filled with life and detail, all while maintaining full creative control.

Additional Workflows

The Infinite World Engine includes several additional workflows:

  • ☁️ Weather and Environmental Physics
  • 🌱 Vegetation Placement
  • 💧 Water Systems
  • 🗺️ Map extension and tiling
  • 🐻‍❄️ Life Simulation and NPC Deployment
  • ⚡️ Lightning and Atmospherics
  • 🚓 Gameplay Elements (For End Users)
  • 📁 Export and Integration (For Developers)
  • 🎮 Entering Game Mode/Hosting Game (For End Users)

With the World Engine, users can generate not just landscapes, but build entire games that are playable and optionally hosted within the engine itself.